HBAO+ is a high efficiency screen-space ambient occlusion (SSAO) algorithm developed by NVIDIA. Lots of HLSL functions in a (somewhat) systematic and organised collection of header files. Vvvv pack for working with 2D and 3D scalar and vector fields. Physically based rendering: Materials, Mutliple Lights, ShadowsĪ comprehensive GPU particle library that also supports kinect 1 & kinect 2Ī modular patching system for Compute & Geometry shaders in DX11/vvvv It contains years of work by master vux and everyone using it should head over to his patreon page. In fact, most of the contributions below are based on this one. It's a fully fledged rendering engine that basically covers the whole DirectX 11 graphics API. This contribution is a special one and naturally get's the pole position. If you have any additions or changes, please let us know in the forums. They all will make your patching life easier and will save you from re-inventing the wheel. On this page we have compiled a "Best Of" list of contributions everyone should be aware of when working on a project. Over the years many users of vvvv have created amazing contributions and extensions. One of the most valuable resource of vvvv is it's community.
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